![]() One populates the map entirely with beasts like Faceless, Berserkers, and Chryssalids another removes the fog of war (for you, not the enemies) and one scatters high-explosive containers around that you can avoid or use to your advantage. Any mission is subject to being affected by modifiers known as Sitreps that put random twists on conditions that can have major effects on what squad and equipment you’ll want to go in with. ![]() Many of the original map sets have noticeable new elements to them, such as the Advent City’s new bridges. Neither is what I’d call pretty or colorful, but they’re just as detailed as the original set of locations, and more is always better. And always make sure its a strategy first game over theatrics.“Many of those take place on new map tilesets like the Abandoned City or the decaying underground sewers – both a stark, refreshing contrast to the gleaming Advent-built metropolises. Let us stumble on a big bad boss by turning a dark corner and seeing it for the first time. Bring back some of the mystery into Xcom. Give us a longer main story with time to better fit in all these new missions and upgrades. Hopefully Firaxis will tone the bosses down in XCom 3, while keeping these factions. The rate of main story mission to side mission is about 1 in 10 in the expansion, where the original is more 1 in 5. A new player who didn't play X-Com 2 vanilla will be lost in all the new missions the expansion throws at you. There is a lot in this expansion pack but fitting it in the original core story seems overwhelming. My rating of 7 is mostly due to these factions. The actual classes of these factions are well done, and feel distinct enough from the original classes to have a place. Through these new factions you get covert actions which open up some decent strategic options and unique upgrades (I love pistol specialized snipers and getting a flat +1 damage to all of them made for some fun gaming, albeit a tad overpowered :). The other main draw if the exp is the three new friendly factions. Some new developers are on the Firaxis team for sure. In a game like XCom the mystique of a powerful alien should be mystery and subtlety, I think they did it all wrong. So there is the problem, a once hardcore strategy game has thrown out strategy to create drama, wanting you to hate these bosses. ![]() They automatically hit (defense is irrelevant, they'll hit you through with smoke grenades and Aid bots). They get to move, attack, move in battle. Now lets move onto the ridiculous power of these bosses. They would be great for a cinematic game like Metal Gear, not in a strategy game. They die, reappear, only to come back stronger. They pop up to tell you how weak and doomed you are at any given point. These over the top, trash talking bosses could be great if used more subtly, but Firaxis shoves them down your throat. X-Com has never been much of a game with "bosses", so it feels a little out of place, too Hollywood for a game that once was a pretty gritty and realistic strategy game. This expansion is all about three new bosses (chosen) and making you hate them. Don't get me wrong there is a lot of new content, but none of it extends the original ending of the game and it becomes bloated at various points in the game (more on this later). This expansion works more like a supercharged DLC than a true expansion. Don't get me wrong there Let me say first, know what you're buying. Let me say first, know what you're buying. The free mods on steam workshop are better than this pile of crap. If you feel the need to waste money on seeing a few new skins then go ahead but my advice is to WAIT till this rip off of an DLC is $5-$10. So to re-cap, no new, innovative content, no new story, no new tech to build, ohh hang on, it now has white zombies, cause that's innovative, zombies in a PC game, so all they could come up with was white zombies for $40usd Anyone that claims this is worth $40 is delude and anyone that claims this adds hours upon hours of new and exciting content is an idiot. Which are 3 alien bosses that pop into random mission and talk to much. So for $40usd you get a "New Story to play though", NO! You don't, what you get are 3 new skins, 1 new room to build in the Avenger, 2 new alien types which are just re-hashed version of what is already in game, and a pinched idea form Shadows of Mordor. Lets be clear here, this DLC is $40usd, for that I could buy Watch Dogs 2, Rocket League and FLT and still have some change. Lets be clear here, this DLC is $40usd, for that I could buy Watch Dogs This is the biggest Con-Job I have been dumb enough to be fooled by. This is the biggest Con-Job I have been dumb enough to be fooled by.
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